New Blog, we’ll see what happens!
Diving right in:
I fiddling a bit last night with how I want to use Stress and Consequences in my upcoming Space Western “Manifest Destiny” (Way better name then “Wide Open Spaces, you’ll probly hear more about that later). I kinda want to streamline damage… Wait, do you have the FATE core rules yet? No? Go give a dollar here and check it out.
Anyway, I was just going to let people check off a mental or physical box, the rational being that a close sword cut unnerves you and a stressful chess game can leave your back in knots. Then realized I could axe the Duel track of stress and basically have it be 1 single slightly larger track. Then to avoid just having a HUGE stress track, The Willpower Skill will add to the Stress track and the Physique skill will add more Consequences, probably by way of an “Incidental (-1)”, a “<Yet to be named> -3” Consequences and maybe even a -5.
The idea behind this is a willful person doesn’t get shaken by close calls (Stress) but does not necessarily take hits any better, where as a NFL Line backer with a crazy high physique plays a game with a Broken Toe (-3 Consequence) and a Bruised rib (-1) and is still able to take more hits and be good to go. It also goes a long way to making Willfull characters and Tough characters feel Different, which I like a lot.